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Free asset store unity
Free asset store unity













free asset store unity free asset store unity

so not much is left at the end of the month. When I get into the 24h sales I usually sell about 1000 copies, which is a nice boost, and keeps me motivated.īut, I'm an avid asset buyer, so I often re-invest the earnings in new assets to develop my games, or in new hardware, or buy assets specifically to learn from them. Personally I can earn enough to keep me updating and improving my packs (2 years right now).

free asset store unity

I think we should define "profitable" in the main poll question. I'm 81th at the moment, didn't really expect it ^^ That being said the market currently is a lot less saturated so if you are doing it part time it will at least give you some decent income, whereas a part time game that is good/average will make you almost no income.Ĭlick to expand.Thanks for sharing that link, that's very informative. Unlike a game though when you hit a home run it tends to make you 6 figures not 7 figures. Gaia's, Text Mesh Pro's, Playmaker's, Shader Forge's, and Easy Movie Texture's don't just grow on trees and require a lot of effort, skilled execution, and some level of guessing correctly or lucking into what the market wants. Striking lightning in a bottle with the right asset is just as difficult as doing so with a game. Hopefully those with both higher and lower stats can give you more data, but my informal guess is probably only the top 25-50 publishers make enough money to even contemplate doing only this for their only modest income (and only if there is only a solo person running the publisher). I can only give you a bullet point for my particular data but in general if I average the last 6 months or so I average around $1000 USD per month and average around the 250th most popular publisher. Revenue alone isn't enough to give you an accurate picture for the store you also need to know at what rank the company usually stays at.















Free asset store unity